Architecture

Before pursuing Game Design, I had graduated with a Bachelor's degree in Architectural Technology and Construction Management. The role of architectural technologist in summary is that of an intermediary between multiple branches: engineers, HVAC engineers, technicians and contractors. I worked as an architect for a year before going for Game Design studies. The main focus I had during my work was on visual programming, mainly creating specific scripts for my team.

This fusion of architecture and scripting allowed my team to save up a lot of time, and sometimes even solve design challenges. This technical and artistic way of thinking about constructions and collaborative design, lots of teamwork and communication, taught me many things that I still use to this day.

My architectural skills can be used in game development for:

  • collaborative design
  • being an intermediary between many branches
  • well thought out constructions and space in level design