Dominik Szczepaniak

Dwarfnaut

I'm a recent Game Design graduate with a strong focus on level design and game design. I'm passionate about creating environments, lore, and immersive experiences.

My skillset is not limited to just game development. Learning, creating and my professional background have led me to gather experience and pick up techniques along the way which help me within gamedev. Click the skills below for more details and examples of my work.

Projects

Mjav gameplay preview

Mjav

cozy hidden objects short game set on a tropical island

Duo Personal
Read More
Nosink gameplay preview

Nosink

fast-paced arena platformer with shooter elements

Team Jam
Read More
Rattler gameplay preview

Rattler

a sewer chaser game with multipurpose pills which both heal you and damage the ghost

Solo Uni
Read More
One Thousand Tea Kiosks preview

One Thousand Tea Kiosks

a gloomy tea kiosk generator with one thousand possible combinations

Solo Uni
Read More
A Song of Mold and Cheese gameplay preview

A Song of Mold and Cheese

explore the social complexity of fridge's food pyramid and face the mold threat

Team Uni
Read More
Rolling Through Mokki gameplay preview

Rolling Through Mökki

escape the cottage as a tiny creature before the smoke causes you to perish

Team Jam
Read More
Naptime Gamble gameplay preview

Naptime Gamble

strategically plan your nap time while trying to reach the correct end station

Team Jam
Read More
Dominik Cigarette gameplay preview

Dominik Cigarette

try to drive back home with no headlights, relying on spatial sound to avoid ditching

Duo Jam
Read More
Basement Boogie gameplay preview

Basement Boogie

survive the rat monster for as long as you can, while driving clients around in your rat taxi

Duo Jam
Read More
Lemon Orchard gameplay preview

Lemon Orchard

unsettling semi-PSX atmospheric short game about lemon orchards

Solo Jam
Read More
Luna Insula gameplay preview

Luna Insula

a short source-like puzzle game with dimension switching mechanic

Team Uni
Read More

About Me

Hi! My name is Dominik Szczepaniak and I am a recent graduate of MSc. of Game Design at IT University of Copenhagen with a bachelor degree in Architectural Technology. What I value the most in games is immersion and aesthetic. I love to create worlds: lore, sketches, maps, 3D models and sculpts, ambiences, and any details that make those feel alive.

I learned a lot about teamwork and collaborative design during my Bachelor and Master's studies, as well as various game jams, but can also hold my own when it comes to solo development (i.e. I can plan, design, and execute simple projects). Architecture taught me well that being such intermediary with an understanding of all areas of expertise can go a long way in collaborative design.

I have a passion for games with oldschool style, immersive first-person games, VR games, and many others. Some of my favorite titles are Half-Life: Alyx, TES III: Morrowind, Myst, Psychonauts, Neverhood, Amnesia, and Minecraft. I've been going through singleplayer and multiplayer phases all my life, but right now particularly enjoying some co-op's!